For a recent hackathon at work, I decided to create an API-based multiplayer game, something along the lines of SpaceTraders or Rubbled. The idea is the entire game is built in a service with a REST API for issuing commands. There is no UI or client provided; players must create their own user interface or automate the commands somehow. I’ve worked on games before, but I haven’t ever created an online multiplayer game, so I thought this would be a fun experiment.
In part 1 of the hackathon I participated in at work, I set up the GPT4-x-Alpaca LLM with Oobabooga in an AWS EC2 instance. Next up in my hackathon journey was an attempt to make the LLM do something useful and fun. I’ve been casually interested in creating a Multi-User Dungeon or MUD for short. So for part 2 of the hackathon, I dug into the documentation for Evennia, a Python-based MUD game engine.
Earlier this year, there was finally an opportunity for another hackathon at work and this time I decided to try to build a game in a week. I’ve been working a bit with Godot, the open-source game engine that’s been growing in popularity recently. My experience has been that it’s fantastic for the 2D games that I usually fiddle with and it is also more than capable of handling 3D gamedev.
When I attended AWS re:Invent at the end of 2019, I attended a workshop for using machine learning via Amazon SageMaker to teach an AI how to play blackjack. Seeing as re:Invent was held in Vegas, I decided to take the spirit of Vegas home with me and create my own text-based blackjack game in Go. I added a simple interface so it would be easy to create different AI opponents.
My brother and I are in the early stages of development and design for a game we are making together. He’s the genius artist and I’m the programmer guy. Everything in-between we share, including map making. There’s an excellent free tool called Tiled that can be used to make 2D maps. It supports layering, automapping, animations, and even collision boundaries. In short, it’s a fantastic tool for creating 2D maps.
Recently, I had the pleasure of participating in an internal hackathon at work. They gave us two days to create whatever we wanted with whatever group of coworkers. There were no specific guidelines on what the project had to be or what technologies it needed to use, so I decided to go solo and recreate Conway’s Game of Life in Go. I’ve been fascinated with the Game of Life ever since I first heard of it several years back.